


Too many things are reliant on those pesky little values :P Went back to the first ATOM and it's nice that my level increased to 23, but I'd rather get an extra stat point. Honestly looking forward to a good enough refinement that I can feel justified in turning my ATOM review into a positive one. I already listed a bunch of ideas for the ATOM RPG thread and don't really want to return to them. I hope Pobeda can be fixed at some point and we can have our mobile stash back. We'll need a home base similar to Red Fighter - where we can recruit NPCs as traders, workers and artisans. We had a Tattoo contest in first game - lets have a mission to become bimber/moonshine tycoon. Good people of the Trudograd need to keep themselves entertained. (In game mechanics - random quest generator that creates quests from a series of components such as location, mission type, enemy type, and reward.) Hunting bandits, killing dangerous mutants, hunting animals for meat, protection/escort for caravans, stalker teams or lumberjacks (somebody has to go out to cut lumber to keep the city warm). Recurring missions (radiant quests) - remember bandit hunting for chief of militia in Krasnoznamenny? I'd like to see quite a few more such missions. Does anyone here remembers Fallout Tactics?ĭifferent types of random encounters depending on the area:ġ) Trudograd Outskirts and forest south of the city - usual bandits and more wild animalsĢ) Trudograd City - mostly humans (usual drunks, bandits, slavers) and animals (dogs, slimes)ģ) Ruins outside the walls - west and north of the city - monsters/mutants, cannibal tribes. Lets say if they won't have contact with player in couple of minutes they'll wander off and leave the map. Make the soldiers patrol their respective areas. The only one that keeps moving is Gargulla and Kesha Bagel. Further improvements of existing recipes (next stage of Sniper Rifle, Percussion Revolver etc).

I would like to see more crafting in general - more recipes and more crafting components. Some suggestions from ATOM RPG can be suggested again as devs have more experience and might be able to implement ideas that could not work in the first game. We might have many glorious ideas but time & budget limit what can be done. Guys, remember that ATOM Team is a small and independent studio and let us be realistic. This game encompasses a lot of changes from our previous title, that were inspired by user feedback.Following the tradition I'd like to open a new thread for suggestions/ideas so we can have it all nice and tidy in one place. While Trudograd is a continuation of the first game’s plot, it is also friendly towards new players, and will quickly fill you in on the lore and major developments you might have missed Ī result of a two year long community effort, made by players for players. Multiple-solution quests, which actively change the city around you Ībility to transfer your hero from our previous game (ATOM RPG) Īn easy game to pick up. Unique characters each with their own personality and a robust branching dialogue There you must find what is thought to be humanity’s last hope in fending off the menace from outer space!Ī large city with its own lore and dozens of varying locations to fight, trade, talk and explore in Ī hardcore turn-based experience with huge amounts of character development paths, combat styles, skills, perks and distinctions In ATOM RPG: Trudograd your goal is to travel to a giant post-apocalyptic metropolis that withstood the tests of nuclear obliteration and social collapse. As a result, you uncovered certain information about a new threat that can potentially destroy the struggling remnants of humanity. Two years ago you – a rookie agent of ATOM – were sent on a dangerous mission into the Soviet Wastes. You are a member of ATOM – an organization tasked with protecting the post-apocalyptic remnants of humanity. Millions died instantly, society collapsed and technology was sent back into the Middle Ages. It is inspired by classic cRPG titles of the past, such as early Fallout, Wasteland and Baldur’s Gate series.Ģ2 years ago the USSR and the Western Bloc destroyed each other in a nuclear inferno.

Trudograd is a stand-alone story expansion to ATOM RPG – a turn-based roleplaying game set in post-apocalyptic Soviet Union. Please note: Since Trudograd continues the story of ATOM RPG it is recommended to play the previous title before the sequel.
